Day 14, month 10, turn 21 of Interval 10.
Amerie and M'try meet up in stores for a conversation that involves vague disclosures that at least one of them ends up regretting.
( I'm not happy. If you're looking for that, mine is not the path to follow. )
Amerie and M'try meet up in stores for a conversation that involves vague disclosures that at least one of them ends up regretting.
( I'm not happy. If you're looking for that, mine is not the path to follow. )
Find your top ten most used tags, pick a log for each. Lemminged from all - I also don't have as many tags as some so...
( Read more... )
( Read more... )
Day 15, month 9, turn 21 of Interval 10.
At Fort Hold, Amerie and Kaida do the final fittings for Isobel's upcoming wedding - and perhaps learn a few interesting things. The clothing is a hit, and the party seems a success - perhaps for business as well. In attendance: Astrella (NPC: T'rev), Fiorella NPCs: Astivan, Ellasyn, Esraval, Sevlina
( They can't wear these to the wedding now, and once worn to the wedding, it's done for gathers. )
At Fort Hold, Amerie and Kaida do the final fittings for Isobel's upcoming wedding - and perhaps learn a few interesting things. The clothing is a hit, and the party seems a success - perhaps for business as well. In attendance: Astrella (NPC: T'rev), Fiorella NPCs: Astivan, Ellasyn, Esraval, Sevlina
( They can't wear these to the wedding now, and once worn to the wedding, it's done for gathers. )
Day 9, month 9, turn 21 of Interval 10.
Amerie walks in on a somewhat serious conversation between Kaida and Fiorella in the commons, and the discussion shifts to the upcoming wedding at Fort Hold.
( Has it killed you already? )
Amerie walks in on a somewhat serious conversation between Kaida and Fiorella in the commons, and the discussion shifts to the upcoming wedding at Fort Hold.
( Has it killed you already? )
Day 28, month 8, turn 21 of Interval 10.
Amerie and Kaida chat business in the commons cavern.
( That a choice can be made, is sometimes more important than that a choice is made. )
Amerie and Kaida chat business in the commons cavern.
( That a choice can be made, is sometimes more important than that a choice is made. )
Day 25, month 8, turn 21 of Interval 10.
Amerie and Hattie go for a walk by the lake and compare notes on work, people's lack of professionalism and the past, amongst other topics.
( Imagine the marks to be made if you were allowed to charge per-bead. )
Amerie and Hattie go for a walk by the lake and compare notes on work, people's lack of professionalism and the past, amongst other topics.
( Imagine the marks to be made if you were allowed to charge per-bead. )
Day 22, month 8, turn 21 of Interval 10.
Amerie does some more work in the commons, when Y'nolek comes looking for a commission. He does not bark. He also does not get anywhere with the weaver. Incidentally, banner season for Amerie's income, whoo hoo!
( Beading for men is the latest thing. Sure to be all over next turn. )
Amerie does some more work in the commons, when Y'nolek comes looking for a commission. He does not bark. He also does not get anywhere with the weaver. Incidentally, banner season for Amerie's income, whoo hoo!
( Beading for men is the latest thing. Sure to be all over next turn. )
Day 13, month 8, turn 21 of Interval 10.
While checking in on apprentices in the Herb Garden, Amerie runs into M'try. A conversation about paper and furniture edges towards seriousness, and a disagreement about why they fill their time. Amerie ends up confused.
( But it /is/ commonly accepted that ladders are the way to a girl's heart. If the girl in question has one. )
While checking in on apprentices in the Herb Garden, Amerie runs into M'try. A conversation about paper and furniture edges towards seriousness, and a disagreement about why they fill their time. Amerie ends up confused.
( But it /is/ commonly accepted that ladders are the way to a girl's heart. If the girl in question has one. )
Day 10, month 8, turn 21 of Interval 10.
Amerie chats with Hattie over beading in the commons. Topics include people dressing poorly, ways to gather information, and more work for the weaver. What's there not to like? Afterward, there is lunch and time for playing fashion police. (I steal logs)
( Your role as host and diplomat really doesn't allow for a lot of 'What the hell are you wearing and why? )
Amerie chats with Hattie over beading in the commons. Topics include people dressing poorly, ways to gather information, and more work for the weaver. What's there not to like? Afterward, there is lunch and time for playing fashion police. (I steal logs)
( Your role as host and diplomat really doesn't allow for a lot of 'What the hell are you wearing and why? )
Day 28, month 5, turn 21 of Interval 10.
T'rev buys Amerie dinner and asks her to spy for the Weyr, feels bad about it. Amerie gets dinner and more business, isn't overly bothered.
( I am very accustomed to the ways of the wealthy and influential and now I am very well paid for my trouble. )
T'rev buys Amerie dinner and asks her to spy for the Weyr, feels bad about it. Amerie gets dinner and more business, isn't overly bothered.
( I am very accustomed to the ways of the wealthy and influential and now I am very well paid for my trouble. )
Day 18, month 3, turn 21 of Interval 10.
Amerie comes out of her hole now that it's spring - like a groundhog, but better-looking and way better dressed. She stumbles across M'try at the lakeshore and offers belated congratulations.
Amerie comes out of her hole now that it's spring - like a groundhog, but better-looking and way better dressed. She stumbles across M'try at the lakeshore and offers belated congratulations.
Day 15, Month 3, Turn 21 of Interval 10.
Amerie meets Nakasha in the commons and they discuss being pregnant, being women, and dresses.
( Glad my misfortune makes for your good fortune. )
Amerie meets Nakasha in the commons and they discuss being pregnant, being women, and dresses.
( Glad my misfortune makes for your good fortune. )
Day 20, month 1, turn 21 of Interval 10.
Amerie finds Fiorella's back by meeting her in the workrooms, chatting crafts and the werylings with the healer and T'rev.
( I am sure your dignity survived. I am not sure mine could take such a blow. )
Amerie finds Fiorella's back by meeting her in the workrooms, chatting crafts and the werylings with the healer and T'rev.
( I am sure your dignity survived. I am not sure mine could take such a blow. )
Turnover Ball, month 13, turn 20 of Interval 10.
At Fort Hold, Amerie might look a little J-Lo for turnover, but she's working, people.
( All I have is scissors, no pitchforks. )
At Fort Hold, Amerie might look a little J-Lo for turnover, but she's working, people.
( All I have is scissors, no pitchforks. )
Day 3, month 13, turn 20 of Interval 10
In the crafter's workrooms, Amerie is currently bad at being subtle and Maitrey gives her a hard time. Clearly, all she can do is find a way to irritate him in return. It's a gift. The weaver again advocates thievery against thievery, because that will help!
( I want to go somewhere with lots of fabric and take it. Basically. )
In the crafter's workrooms, Amerie is currently bad at being subtle and Maitrey gives her a hard time. Clearly, all she can do is find a way to irritate him in return. It's a gift. The weaver again advocates thievery against thievery, because that will help!
( I want to go somewhere with lots of fabric and take it. Basically. )
Day 13, month 12, turn 20 of Interval 10.
Two hot Weavers in the baths, soap suds, and... supplies. Sorry boys! (Stole log and summary from Kaida!)
( Plausible deniability might be best, in case it causes political issues. )
Two hot Weavers in the baths, soap suds, and... supplies. Sorry boys! (Stole log and summary from Kaida!)
( Plausible deniability might be best, in case it causes political issues. )
I like to make playlists for characters. This is Amerie's. There's a lot of hip-hop, as a warning.
( I don't believe in fairy tales. )
( I don't believe in fairy tales. )
Day 4, month 12, turn 20 of Interval 10.
A more-easily-annoyed-than-usual Amerie tells off a smith in the workrooms, running into Maitrey. They go for a walk, talk supplies, candidacy, and the weaver gives up a little information, both personal and political. (I woke up stupid late and the log was there for stealing. I think you'd do the same.)
( Do you not forgive and forget? )
A more-easily-annoyed-than-usual Amerie tells off a smith in the workrooms, running into Maitrey. They go for a walk, talk supplies, candidacy, and the weaver gives up a little information, both personal and political. (I woke up stupid late and the log was there for stealing. I think you'd do the same.)
( Do you not forgive and forget? )
Day 1, month 12, turn 20 of Interval 10.
In the workrooms, Amerie and Kaida sort repurposed clothing and talk about what the journeyman has found out.
( They don't just disappear. )
In the workrooms, Amerie and Kaida sort repurposed clothing and talk about what the journeyman has found out.
( They don't just disappear. )
